Is this a puzzle-by-puzzle walkthrough?
No. Layers and sourced names only. We will not invent puzzles to fill a word count.
This RADIOSOL walkthrough is spoiler-light on purpose. Steam app 2934330. PC Gamer first hours (Oct 1, 2026): you are looking for Megapol station on Locus Group of Companies land. A pyramid is a first-hours impression, not a puzzle dump. RADIOSOL tags Multiple Endings; this walkthrough will not invent ending names or a fake 100% chart. Verified October 2, 2026. Steam.
Related searches want “walkthrough puzzles.” We only publish layers we can source: teaching shade, megastructure cover, abandoned-city store copy, desert hops, Megapol as a search. Grove stays a store line. Combat stays unpublished in those first hours. Not Roblox.
| Layer | What we can say | Status |
|---|---|---|
| Starting tutorial | Optional tutorial; subsystems; jump-to-wall | First-hours play |
| Megastructures | Concrete cover; sun blocked | Store + first hours |
| Abandoned cities | Store copy — scorching rays | Store |
| Desert | Low-G hops; plan from shade | PC Gamer |
| Megapol / Locus Group | First-hours search target | PC Gamer |
| Pyramid | First-hours visual rumor, not a pin | Impression |
| Grove | Store: The Grove will be burned | Spoiler-light |
| Endings | Tag only — see endings | Unpublished |
A useful RADIOSOL walkthrough is a route attitude, not a room-by-room spoiler dump. You hop shade to shade, climb when a wall is already cover, listen to radios as lore, and keep thinking / hearing / life support on. The map is post-cataclysm megastructures and abandoned cities under a scorching Sun. Night used to fall in man-made valleys — that is world copy, not a published day-night timer.
This page will not number puzzles we have not verified. “Walkthrough puzzles” in autocomplete is a real query; invented answers would be worse than a thin page. If a step is only in a random blog, it stays off this wiki until we can cite Steam, developer copy, or a captured HUD. Price is about $9 — confirm live. Generative AI on the store is translation-only (ES / JA / DE / FR / ZH), not a generated story we should treat as extra lore.

New simulation → optional tutorial. Accept it once. First-hours play shows jump-to-wall plus extra movement keys. First-hours play shows extra tutorial prompts on Shift and Control as movement modifiers. Unofficial captions disagree on the exact names — read the HUD in your language pack. Then leave the starting interior — early sessions get stuck looking for the exit. We will not pin an official map name on that interior.
Outside, the loop is already the rest of this RADIOSOL walkthrough: avoid sunlight, jump spot to spot, use shadow spots. A massive shadow area is a gift; treat it as a staging ground, not a finish line. HUD literacy stays in the beginner guide. Movement stays on climbing.
Megapol station is the named first-hours search in PC Gamer coverage. It sits on Locus Group of Companies land. In-world welcome copy can greet you as a client of that group; do not turn that greeting into an invented dungeon name. You are not handed a published street address or a quest compass we can paste here.
Play toward megastructure shade and radios. If a broadcast or signage mentions Locus Group, log it. Do not skip cover to “rush Megapol.” The sun still kills. This walkthrough will not mark a fake GPS pin on a pyramid because an impression piece mentioned one.

Footage can feel open-ended: a big spider-bot, many limbs, wide ruins, no first-hours fight. Open-ended is not the same as undocumented. We still refuse unpublished ending names and unpublished achievement names. If you want a checklist of settings instead of geography, use tips.
Matched by build plan, shared topics, and guide progression — not random related links.
Desert is a planned crossing. Low gravity makes long hops possible; the landing still has to be shade. If the next shadow is not named, wait. Concrete mountains exist to block the Sun — use them as the spine of the route.
| If you see… | Do this | Not this |
|---|---|---|
| Named landing shadow | Peek, hop, recover | Sprint in a straight sun line |
| Only open sand | Regroup to megastructure shade | Hope the hop is long enough |
| Wall in cover | Climb, then reassess | Drop into light |
| Radio in shade | Listen, log, move | Treat it as a chest |
| Garbled UI text | Turn thinking back on | Assume a story glitch |
| Blog “step 47” | Ignore unless sourced | Paste it into this wiki |
Windows minimum is Win10 / 4 GB / GTX 1060 / DX11 / 4 GB disk; recommended Win11 / 8 GB / RTX 3060. Linux lists Ubuntu 22.04 / 24.04. A stutter in a desert hop is a settings issue, not a hidden combat cue. Steam Deck remains unverified on the store emphasis. PC (Steam) · Windows + Linux / SteamOS.
Pyramid: a first-hours impression, useful as “you may see something pyramidal,” useless as a spoiler title. We will not write a pyramid dungeon walkthrough from that sentence.
Grove: Steam store copy includes The Grove will be burned. That is a line, not an ending we name, not a puzzle we solve on this page. Triggers unpublished. See the policy on endings and the lore-as-radio rule on radio.
Unverified sites will invent codes (this is not Roblox), weapons (none in first hours), ending names (Steam tag only), and achievement titles (overlay TBA). If a “RADIOSOL walkthrough” reads like a mobile-game codes dump, close it.
Official sources: Steam, developer socials, and this wiki’s sourced pages. Discord invite is documented on community Discord as https://discord.gg/radiosol — channel names TBA. An older itch technical demo is not the Steam 1.0 map; do not mix demo rooms into this walkthrough.
Spoiler policy: we describe systems and named search targets (Megapol, Locus Group) and we refuse unpublished ending titles. If you want the lethal rule in isolation, jump to sunlight.
Settings that fake a “broken walkthrough”: thinking off garbles UI so you cannot read a file; hearing off mutes the world’s ear so you skip radio clues; life support off makes sunlight crossings lethal faster. Linux players should match Ubuntu 22.04 / 24.04 notes rather than a random Proton gist. Interface languages are EN / RU / JA / ZH / FR / DE / ES with generative AI disclosed for those translations only — a weird subtitle is not a hidden puzzle. Steam Deck remains unverified on store emphasis. Join Discord only via https://discord.gg/radiosol after you can shade-hop; channel names TBA.
Next: read sunlight before any desert hop. Then radio for how broadcasts work. Endings stay on endings.
No. Layers and sourced names only. We will not invent puzzles to fill a word count.
A first-hours search target in PC Gamer coverage, on Locus Group of Companies land.
None by name. Steam tags Multiple Endings. Count unpublished.
Not in PC Gamer first-hours notes. This walkthrough will not add a boss list.
No. Treat the itch technical demo as separate from Steam 1.0.
October 2, 2026
Matched by build plan, shared topics, and guide progression — not random related links.